This Release includes:
Fixed Police spawn so they no longer spawn inside of building.
Fixed Navmesh for better police movement.
Moved GasMain out of Goal marker.
Fixed houses destroying on load.
This Release includes:
Focused on Optimization to Performance, Visuals, & GamePlay.
Redid the entire level to use prefabs for better batching & optimization.
Improved FPS to about 170 on average.
Fixed HP display so on GameOver it now shows HP: 0 correctly.
Added more traffic as obstacles.
Changed Camera view on Fifefly tank.
Completely updated Start Menu.
Lowered Intro time to 2 seconds.
Reduced Destroy timer to 0 so things blowup and are gone.
Reduced the number of trees to improve performance.
This Release includes:
Fixed Traffic spawns so less cars flying in the air.
Added more cars to start of scene for traffic obstacles & to run over.
Created UI popup at start that last for 15 seconds that tells story & where controls are.
Fixed Controls UI: Resize & add Fire button.
Changed Spawn time delay for back stage traffic.
Redesign GasObstacles.
Removed Story scene.
Fix scene flow & errors.
Added Background music to tank select scene.
Added explosive sound effects when things blowup.
This Release includes bug fixes to police audio being too loud so it was adjusted down. I've also reduced the graphics and view rendering to hopefully improve performance issues. Added HUD components for controls for at a glance view. I am still working on improving performance so look forward to future releases and please let me know any feedback you may have by emailing me at CaligoArts@Gmail.com.
This Release is a completely revamped version of the original. All new Visuals, Player Movement, & GamePlay Mechanics! Smash through everything until time runs out, the cops get you, or by some miracle you make it to the end!
If you have any comments, suggestions, or feedback then please email me at CaligoArts@Gmail.com
This Release is to show core game functionality at it's earliest stage so I can get feedback on any changes needed.
If you have any comments, suggestions, or feedback then please email me at CaligoArts@Gmail.com
This Release includes:
Fixed Police spawn so they no longer spawn inside of building.
Fixed Navmesh for better police movement.
Moved GasMain out of Goal marker.
Fixed houses destroying on load.
This Release includes:
Focused on Optimization to Performance, Visuals, & GamePlay.
Redid the entire level to use prefabs for better batching & optimization.
Improved FPS to about 170 on average.
Fixed HP display so on GameOver it now shows HP: 0 correctly.
Added more traffic as obstacles.
Changed Camera view on Fifefly tank.
Completely updated Start Menu.
Lowered Intro time to 2 seconds.
Reduced Destroy timer to 0 so things blowup and are gone.
Reduced the number of trees to improve performance.
This Release includes:
Fixed Traffic spawns so less cars flying in the air.
Added more cars to start of scene for traffic obstacles & to run over.
Created UI popup at start that last for 15 seconds that tells story & where controls are.
Fixed Controls UI: Resize & add Fire button.
Changed Spawn time delay for back stage traffic.
Redesign GasObstacles.
Removed Story scene.
Fix scene flow & errors.
Added Background music to tank select scene.
Added explosive sound effects when things blowup.
This Release includes bug fixes to police audio being too loud so it was adjusted down. I've also reduced the graphics and view rendering to hopefully improve performance issues. Added HUD components for controls for at a glance view. I am still working on improving performance so look forward to future releases and please let me know any feedback you may have by emailing me at CaligoArts@Gmail.com.
This Release is a completely revamped version of the original. All new Visuals, Player Movement, & GamePlay Mechanics! Smash through everything until time runs out, the cops get you, or by some miracle you make it to the end!
If you have any comments, suggestions, or feedback then please email me at CaligoArts@Gmail.com
This Release is to show core game functionality at it's earliest stage so I can get feedback on any changes needed.
If you have any comments, suggestions, or feedback then please email me at CaligoArts@Gmail.com
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